Vol. 6 No. 1 (2021): Journal of New Librarianship
Columns

Creating a Choose-Your-Own-Adventure Library Orientation: The Process of Using a Text-based, Interactive Storytelling Tool to Take your Orientation Virtual

Amber Sewell
The University of Tennessee, Knoxville

Published 2021-06-14

Keywords

  • library orientation,
  • gamification,
  • instructional design,
  • academic libraries,
  • innovation,
  • outreach,
  • game based
  • ...More
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How to Cite

Sewell, A. (2021). Creating a Choose-Your-Own-Adventure Library Orientation: The Process of Using a Text-based, Interactive Storytelling Tool to Take your Orientation Virtual. Journal of New Librarianship, 6(1), 23–32. https://doi.org/10.33011/newlibs/10/3

Abstract

When in-person instruction was taken off the table, a new virtual orientation to the library was needed. Striving to create a balance of informational and engaging content, this article describes the thought- and creation-process behind a choose-your-own-library-adventure game built with the online tool Twine, and includes feedback and revisions made based on the Fall 2020 semester.